AI Insights · Timothy · July 2025
Top 5 Boat Games Performance in the US Q2 2025
Explore the performance trends of the top 5 boat games on a unified platform in the US during Q2 2025, with data insights from Sensor Tower.
In the second quarter of 2025, the top boat games on a unified platform in the United States showed varied performance trends. According to Sensor Tower data, the following insights highlight the weekly downloads, revenue, and active users for these popular apps.
My Cruise by EYEWIND LIMITED experienced a fluctuating revenue trend, peaking at approximately $4.1K at the beginning of the quarter and closing at around $3.6K. Weekly downloads saw a decline from 23K to around 12.6K by the end of June, while active users steadily increased from 14.7K to 36K.
Submarine Jump! by Kwalee Ltd had no revenue throughout the quarter but maintained a consistent download rate, starting at 12.4K and ending at approximately 6.8K. Active users started at 27.3K, dropped mid-quarter, and concluded at about 15.9K.
Ship Simulator: Boat Game from Azur Interactive Games Limited showed minor revenue fluctuations, with a peak of $389 in mid-June. Downloads varied, peaking at 9.7K in late May and finishing at about 7.1K. The app maintained a robust active user base, starting at 200K and increasing to 216K by the quarter's end.
Cruise World! by Supercent, Inc. had a steady revenue stream, peaking at $56 in mid-June. Downloads initially dipped but rose to 8.3K by the end of June. Active users grew consistently, reaching 91K.
ilearntoboat by Kalkomey, although not generating revenue, saw a significant increase in downloads from 2K to 12.3K over the quarter.
These insights from Sensor Tower reveal the dynamic landscape of boat games in the US, with varying trends in user engagement and financial performance. For more detailed analytics, visit Sensor Tower's platform.